Sunday, November 24, 2013

Architectural Diagram

Architectural diagram determine relations among architectural elements, such as: walls, floors, roofs, openings, entrances,connections, services... including their qualities and sizes.
Architectural diagram emerges from the previous spatial diagram by translating spatial volumes and their relations in an architectural language which talks about rooms and corridors, but more than that about the meanings.
Architectural diagram represents the concept of your intervention.
Make a cardboard 3D model that includes existing plot ,existing building and your intervention in a real proportion.
Determine service space in separate material or color.



Midterm Review, Tuesday December 3rd

Midterm Review will be on Tuesday Decmber 3rd
from11h to13h in our classroom 153
Guest critics will be:
Prof. Marjetica Potrc and students from her studio in HFBK Hamburg http://designforthelivingworld.com/
Prof Stephan Pinkau, Anhalt University, Dessau http://pinkau.dessarc.de/
You can invite your friends.
You have to prepare slide presentation of your project in Pecha Kucha format 20 images X 20 seconds each, roughly 7 min http://www.pechakucha.org/
Present your game (selcet one from a team who will include your game into his presentation)
Present your site mapping  (ID phenomena)
Present your design process (programmatic diagram, spatial diagram, architecture diagram)
Present your first drawings (layout, elevation, sections, 3d model)
In order to make it you will have to work a lot during the week. Good luck
Bring the PDF for presentation and upload it to the blog.




Saturday, November 23, 2013

Dear Mr. Ivan,

Could you please post the details of what we have to do for the mid term at 4th of Dec. (number of slides/pecha kucha/etc). Thank you

Hanugrah

Thursday, November 14, 2013

Homework

Finalaze Programmatic Diagram (3D drawing) and Spatial Diagram(maquete) for Wednesday Nov 20.
Visit the site and identify phenomena that you find important (use ID phenomena chart, one for each phenomena, number of phenomena is unlimited, but its not less then five)
Create a mental map topresent your phenomena

   
ID –phenomena

 position
1-one photo which gives portrait of phenomena                                       









2-one photo of phenomena in environment




3-position on the map



4-adress


identification    



5-name, real or popular                                         
6-type of phenomena (place, zone, event, activity, attractor, mobility…)

description



7-location (main street, crossroad, courtyard, apartment, shop, bar, club …)
                                                                               

8-approximate size of space occupied


9-approximate number of actors that use it


10- time span


11- actor’s life styles(locals, nomads, consumers, protagonist..)


12-level of use (massive, occasional, permanent, individual, waste land…)


transformation    



13-draw sketch and tell in a few lines what is there during the day, how it is changing and transforming in the night, what it means to the city-users, is there any custom related to it, secret stories and non-written rules









Spatial Diagram

spatial diagram defines basic spatial relations among different spatial unites

each spatial unit is a portion of space that is providing preformance of certain programmatic element

basic spatial relations are the ones that organize positions of the spatial unitis, their sizes and shapes

spatial units could stay in front, or behind one another, at the top or below, on the left or on the right from one another, close or distant, inside of one another, intersected or just connected

they could be big or small, strached or shortened, straight or curved, high or low, spread or punctual


Programmatic Diagram

program is organized set of activities and events, senses and atributes of the designed environment

programmatic diagram presents relationships among programmatic elements

programmatic elements are the number of relations between people, between people and things, and between things

set of programmatic elements creates a register of crossections of key characters from all four games




Changing Habits

Thursday, November 7, 2013

performative urbanism

http://supernicecity.com/?p=1896

Performative Urbanism
Sophie Wolfrum

In the early 1920s Nikolai Anziferow, geographer in St. Petersburg, pursued urban excursions as excursion science. The sensual experience of urban space delivered findings as important as research in libraries and cartography. A perilous practice, evidently, that caused him to be banished to a concentration camp. His book The Soul of Petersburg (1922) became a cult book in the late Soviet Union. He can be seen as one of the forerunners of urban and cultural studies, for whom travel, careful observation of daily routine, intensive involvement in place and the banality of transitory places were important. Cultural Landscape Studies consider the landscape randomly shaped by man just as the gardens and parks of advanced civilization, which were hitherto the object of theory and history. John Brinckerhoff Jackson drove his motorcycle from the east to the west coast of the USA and everything he saw was important. Lucius Burckhardt took up excursion science as ‘walk science’ or ‘promenadology’. In 1980 Michel de Certeau wrote: “The act of walking is for the urban system what verbal expression (the speech act) is for language or for formulated statements” (Certeau 1988, 189). In present-day language Francesco Careri referred to ‘walkscapes’, and refers, of course, to the Situationists, radical actionists of the 1960s, who again find receive particular attention today.
With la dérive the Situationists around Guy Debord develop aimless ramblings, movement as perception and a production of space, an urban method. The unintentionality of the flaneurs, who sauntered through the passages of Paris at the turn of the century, reappears half a century later in their aimless ramblings. Fifty years later the reception of Situationist International is unbroken. With the concept of psycho-social production of space, psycho-geography, this exerts a great influence on urban development, and its radicalness makes it a recurrent point of reference in fine arts. Evidently there are various traditional strands behind the current interest in walking and travelling, physical recognition and lived space, cultural production of space, situative or performative urbanism.
Architectural theory likewise takes a line of discourse that underlines the performative aspect of architecture. The performative aspect stresses the component of spatial experience and action that is indispensable in architectural reality. Accordingly, architecture has a repertoire of specifically architectural means and structures, that only develop reality character in a cultural event, in a situation of use, movement and ‘being in it’ during the reception. In this performative act architecture distinguishes itself from the fine arts on the one hand and from systematic planning on the other. Scenic space – Baudrillard uses the expression for exactly this situation – is a critical aspect of exposed architecture. “ [...] scenic space, without which, as we know, the buildings would only be structures and the city only an agglomeration” (Baudrillard 1999, 12). The architecture of the city is evaluated against this background far beyond its object or visual qualities. The architectural substance is a prerequisite and component of events, but it first develops in performative acts, acquires a social and aesthetic relevance.
In the foreground of this understanding of architecture and city are the processual quality of the spatial experience, the event structure of spatial coherence, the openness of spatial structures. Performative urbanism, however, does not stop at a psycho-geographical reception of city, but acknowledges the urgency of architectural design.

Saturday, November 2, 2013

Dear professor Ivan,

Could you please explain us once again what exactly three posters for our presentation must contain.

Thank you
Marija Kondic

Tuesday, October 15, 2013

Site Model Scale

Hi Ivan, 

We have been discussing the scale of the site model - at 1:100 we can only show the building at A0 size and we would like to include a great level of context to show routes etc. 
Would it be okay to do a 1:500 model so we are able to include the nearby square, townhall etc. instead. 
Thank you, 

Studio Group

Thursday, October 10, 2013

Homework

Next meeting Wed 23rd, 24th, 10am, 153
Conceptualize the rules of  your game
Make a site map.
Make a maquete 1:100 (one for the whole studio)

Bibliography

Courtyard Images


























Project Brief


Summary

In this studio course students will design a comprehensive vision for the future system of indoors and outdoors playgrounds for newly invented games in the space of abandoned Brewery Schade (1833-1990) in the center of Dessau, and probe their ideas by prototyping a variety of outcomes, from game innovations to public art, from ephemeral installations to reconstruction of historical heritage, and from landscape design to new buildings.

Reasoning

The studies of play have resulted in a range of definitions. In this course a more design-centric definition of the concept will be used, one that connects play to the complex, systemic, and democratic features of urban space. For the design purposes, play is defined as free movement within a more rigid structure of the city. Creating situations of interaction that transform urban space through play is a critical position assumed in this project. When play does occur, it can overflow the existent context in which it is taking place, generating emergent, unpredictable results: sometimes, in fact, the force of play is so powerful that it can change social hierarchy itself.

Subsequently there is no single definition of urban space that can account for all its complexity. In this course urban space is defined as a dynamic system composed of material artifacts (anything from cell phones to cars to buildings), immaterial stimuli (sound, smell, taste, light, and color), human beings (constituents of all kinds, both producers and consumers) and social relationships (formed by public policy, cultural patterns, and ideologies). Urban space is also asserted as a communication environment defined by ensembles of interactions between people, between people and material/immaterial artifacts, and between material/ immaterial forms. Finally, in opposition to the conventional understanding of urban space as an open (almost left-over) and empty space (in cities commonly between buildings), it is considered  as indeed a loaded, dynamic environment that works as a site of permanent interactions between the manifestations of citizens’ privacy and publicity. When thinking about citizens it is important to remember that people do not only react to an environment, but they also act through an environment; thus urban space understood in this way may be seen as a critical instrument of citizens as they strive to have an impact on the ways in which their public and private lives unfold.

Dessau has many abandoned spaces that could be bring back to life by citizens´ engagements. However, these engagements face diverse barriers that make difficult to develop and manage a project in urban space even when the space is unused. The main problems are legal ones, security issues, social obedience and lack of resources, which are usually due to the obsolete communication channels between citizens and the city’s authorities. This project seeks to reintegrate citizens and their city by installing a system of newly invented games that will inspire citizens to engage in reusing their urban space. By mediating between citizens’ curiosity and urge to play and the rigid environment that is not offering much of a challenge, Urban Playground develops opportunities for a new cycle of economic, social and cultural exchange. From these exchanges city could establish what is known as autonomous cultural identity, a collective value based on individual responsibility.

Goals

Promote synergies between citizens and urban space that enforce citizens’ engagement in urban redevelopment through play.

Activities

In order to provide coherence and continuity to the class, three specific methodological phases will be followed through semester:

Observation and Notification - the research will start with identification of urban space in order to establish provisional taxonomy of its attributes. Each student will choose his/her own point of view focusing on serial of accidental situations that are unfolding in-between different elements of the space. Sketches and notes will be taken to signify accidents collected at different times during day-time and night-time.

Mapping and Archiving - notified situations will be mapped and organized as keynotes following space-time model which implies four dimensional systems of relations among citizens, their behaviours and built environment.

Programming and Designing- original technique will be used to conceptualize playground space for invented games. This technique is applying three complementary steps: in the first step keynotes are translated into 3D programmatic diagram, in the second step programmatic diagram is translated into 3D spatial diagram and in the third step spatial diagram is translated into the architecture scheme.