Thursday, December 19, 2013
Wednesday, December 18, 2013
Tuesday, December 17, 2013
Sunday, November 24, 2013
Architectural Diagram
Architectural diagram determine relations among architectural elements, such as: walls, floors, roofs, openings, entrances,connections, services... including their qualities and sizes.
Architectural diagram emerges from the previous spatial diagram by translating spatial volumes and their relations in an architectural language which talks about rooms and corridors, but more than that about the meanings.
Architectural diagram represents the concept of your intervention.
Make a cardboard 3D model that includes existing plot ,existing building and your intervention in a real proportion.
Determine service space in separate material or color.
Architectural diagram emerges from the previous spatial diagram by translating spatial volumes and their relations in an architectural language which talks about rooms and corridors, but more than that about the meanings.
Architectural diagram represents the concept of your intervention.
Make a cardboard 3D model that includes existing plot ,existing building and your intervention in a real proportion.
Determine service space in separate material or color.
Midterm Review, Tuesday December 3rd
Midterm Review will be on Tuesday Decmber 3rd
from11h to13h in our classroom 153
Guest critics will be:
Prof. Marjetica Potrc and students from her studio in HFBK Hamburg http://designforthelivingworld.com/
Prof Stephan Pinkau, Anhalt University, Dessau http://pinkau.dessarc.de/
You can invite your friends.
You have to prepare slide presentation of your project in Pecha Kucha format 20 images X 20 seconds each, roughly 7 min http://www.pechakucha.org/
Present your game (selcet one from a team who will include your game into his presentation)
Present your site mapping (ID phenomena)
Present your design process (programmatic diagram, spatial diagram, architecture diagram)
Present your first drawings (layout, elevation, sections, 3d model)
In order to make it you will have to work a lot during the week. Good luck
Bring the PDF for presentation and upload it to the blog.
from11h to13h in our classroom 153
Guest critics will be:
Prof. Marjetica Potrc and students from her studio in HFBK Hamburg http://designforthelivingworld.com/
Prof Stephan Pinkau, Anhalt University, Dessau http://pinkau.dessarc.de/
You can invite your friends.
You have to prepare slide presentation of your project in Pecha Kucha format 20 images X 20 seconds each, roughly 7 min http://www.pechakucha.org/
Present your game (selcet one from a team who will include your game into his presentation)
Present your site mapping (ID phenomena)
Present your design process (programmatic diagram, spatial diagram, architecture diagram)
Present your first drawings (layout, elevation, sections, 3d model)
In order to make it you will have to work a lot during the week. Good luck
Bring the PDF for presentation and upload it to the blog.
Saturday, November 23, 2013
Friday, November 22, 2013
Wednesday, November 20, 2013
Thursday, November 14, 2013
Homework
Finalaze Programmatic Diagram (3D drawing) and Spatial Diagram(maquete) for Wednesday Nov 20.
Visit the site and identify phenomena that you find important (use ID phenomena chart, one for each phenomena, number of phenomena is unlimited, but its not less then five)
Create a mental map topresent your phenomena
Visit the site and identify phenomena that you find important (use ID phenomena chart, one for each phenomena, number of phenomena is unlimited, but its not less then five)
Create a mental map topresent your phenomena
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ID –phenomena
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|||
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position
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1-one photo
which gives portrait of phenomena
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2-one photo of
phenomena in environment
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3-position on
the map
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4-adress
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identification
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5-name, real
or popular
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6-type of phenomena (place, zone, event,
activity, attractor, mobility…)
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description
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7-location
(main street, crossroad, courtyard, apartment, shop, bar, club …)
|
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8-approximate size
of space occupied
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9-approximate
number of actors that use it
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10- time span
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11- actor’s life styles(locals, nomads,
consumers, protagonist..)
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12-level of use (massive, occasional, permanent,
individual, waste land…)
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transformation
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13-draw sketch and tell in a few lines what is
there during the day, how it is changing and transforming in the night, what
it means to the city-users, is there any custom related to it, secret stories
and non-written rules
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||
Spatial Diagram
spatial diagram defines basic spatial relations among different spatial unites
each spatial unit is a portion of space that is providing preformance of certain programmatic element
basic spatial relations are the ones that organize positions of the spatial unitis, their sizes and shapes
spatial units could stay in front, or behind one another, at the top or below, on the left or on the right from one another, close or distant, inside of one another, intersected or just connected
they could be big or small, strached or shortened, straight or curved, high or low, spread or punctual
each spatial unit is a portion of space that is providing preformance of certain programmatic element
basic spatial relations are the ones that organize positions of the spatial unitis, their sizes and shapes
spatial units could stay in front, or behind one another, at the top or below, on the left or on the right from one another, close or distant, inside of one another, intersected or just connected
they could be big or small, strached or shortened, straight or curved, high or low, spread or punctual
Programmatic Diagram
program is organized set of activities and events, senses and atributes of the designed environment
programmatic diagram presents relationships among programmatic elements
programmatic elements are the number of relations between people, between people and things, and between things
set of programmatic elements creates a register of crossections of key characters from all four games
programmatic diagram presents relationships among programmatic elements
programmatic elements are the number of relations between people, between people and things, and between things
set of programmatic elements creates a register of crossections of key characters from all four games
Wednesday, November 13, 2013
Sunday, November 10, 2013
Friday, November 8, 2013
Thursday, November 7, 2013
performative urbanism
http://supernicecity.com/?p=1896
Performative Urbanism
Sophie Wolfrum
In the early 1920s Nikolai Anziferow, geographer in St. Petersburg, pursued urban excursions as excursion science. The sensual experience of urban space delivered findings as important as research in libraries and cartography. A perilous practice, evidently, that caused him to be banished to a concentration camp. His book The Soul of Petersburg (1922) became a cult book in the late Soviet Union. He can be seen as one of the forerunners of urban and cultural studies, for whom travel, careful observation of daily routine, intensive involvement in place and the banality of transitory places were important. Cultural Landscape Studies consider the landscape randomly shaped by man just as the gardens and parks of advanced civilization, which were hitherto the object of theory and history. John Brinckerhoff Jackson drove his motorcycle from the east to the west coast of the USA and everything he saw was important. Lucius Burckhardt took up excursion science as ‘walk science’ or ‘promenadology’. In 1980 Michel de Certeau wrote: “The act of walking is for the urban system what verbal expression (the speech act) is for language or for formulated statements” (Certeau 1988, 189). In present-day language Francesco Careri referred to ‘walkscapes’, and refers, of course, to the Situationists, radical actionists of the 1960s, who again find receive particular attention today.
With la dérive the Situationists around Guy Debord develop aimless ramblings, movement as perception and a production of space, an urban method. The unintentionality of the flaneurs, who sauntered through the passages of Paris at the turn of the century, reappears half a century later in their aimless ramblings. Fifty years later the reception of Situationist International is unbroken. With the concept of psycho-social production of space, psycho-geography, this exerts a great influence on urban development, and its radicalness makes it a recurrent point of reference in fine arts. Evidently there are various traditional strands behind the current interest in walking and travelling, physical recognition and lived space, cultural production of space, situative or performative urbanism.
Architectural theory likewise takes a line of discourse that underlines the performative aspect of architecture. The performative aspect stresses the component of spatial experience and action that is indispensable in architectural reality. Accordingly, architecture has a repertoire of specifically architectural means and structures, that only develop reality character in a cultural event, in a situation of use, movement and ‘being in it’ during the reception. In this performative act architecture distinguishes itself from the fine arts on the one hand and from systematic planning on the other. Scenic space – Baudrillard uses the expression for exactly this situation – is a critical aspect of exposed architecture. “ [...] scenic space, without which, as we know, the buildings would only be structures and the city only an agglomeration” (Baudrillard 1999, 12). The architecture of the city is evaluated against this background far beyond its object or visual qualities. The architectural substance is a prerequisite and component of events, but it first develops in performative acts, acquires a social and aesthetic relevance.
In the foreground of this understanding of architecture and city are the processual quality of the spatial experience, the event structure of spatial coherence, the openness of spatial structures. Performative urbanism, however, does not stop at a psycho-geographical reception of city, but acknowledges the urgency of architectural design.
Performative Urbanism
Sophie Wolfrum
In the early 1920s Nikolai Anziferow, geographer in St. Petersburg, pursued urban excursions as excursion science. The sensual experience of urban space delivered findings as important as research in libraries and cartography. A perilous practice, evidently, that caused him to be banished to a concentration camp. His book The Soul of Petersburg (1922) became a cult book in the late Soviet Union. He can be seen as one of the forerunners of urban and cultural studies, for whom travel, careful observation of daily routine, intensive involvement in place and the banality of transitory places were important. Cultural Landscape Studies consider the landscape randomly shaped by man just as the gardens and parks of advanced civilization, which were hitherto the object of theory and history. John Brinckerhoff Jackson drove his motorcycle from the east to the west coast of the USA and everything he saw was important. Lucius Burckhardt took up excursion science as ‘walk science’ or ‘promenadology’. In 1980 Michel de Certeau wrote: “The act of walking is for the urban system what verbal expression (the speech act) is for language or for formulated statements” (Certeau 1988, 189). In present-day language Francesco Careri referred to ‘walkscapes’, and refers, of course, to the Situationists, radical actionists of the 1960s, who again find receive particular attention today.
With la dérive the Situationists around Guy Debord develop aimless ramblings, movement as perception and a production of space, an urban method. The unintentionality of the flaneurs, who sauntered through the passages of Paris at the turn of the century, reappears half a century later in their aimless ramblings. Fifty years later the reception of Situationist International is unbroken. With the concept of psycho-social production of space, psycho-geography, this exerts a great influence on urban development, and its radicalness makes it a recurrent point of reference in fine arts. Evidently there are various traditional strands behind the current interest in walking and travelling, physical recognition and lived space, cultural production of space, situative or performative urbanism.
Architectural theory likewise takes a line of discourse that underlines the performative aspect of architecture. The performative aspect stresses the component of spatial experience and action that is indispensable in architectural reality. Accordingly, architecture has a repertoire of specifically architectural means and structures, that only develop reality character in a cultural event, in a situation of use, movement and ‘being in it’ during the reception. In this performative act architecture distinguishes itself from the fine arts on the one hand and from systematic planning on the other. Scenic space – Baudrillard uses the expression for exactly this situation – is a critical aspect of exposed architecture. “ [...] scenic space, without which, as we know, the buildings would only be structures and the city only an agglomeration” (Baudrillard 1999, 12). The architecture of the city is evaluated against this background far beyond its object or visual qualities. The architectural substance is a prerequisite and component of events, but it first develops in performative acts, acquires a social and aesthetic relevance.
In the foreground of this understanding of architecture and city are the processual quality of the spatial experience, the event structure of spatial coherence, the openness of spatial structures. Performative urbanism, however, does not stop at a psycho-geographical reception of city, but acknowledges the urgency of architectural design.
Saturday, November 2, 2013
Sunday, October 27, 2013
Wednesday, October 23, 2013
Tuesday, October 22, 2013
Wednesday, October 16, 2013
Landshaftspark
http://en.landschaftspark.de/startseite
http://www.landezine.com/index.php/2011/08/post-industrial-landscape-architecture/
http://www.landezine.com/index.php/2011/08/post-industrial-landscape-architecture/
Tuesday, October 15, 2013
Site Model Scale
Hi Ivan,
We have been discussing the scale of the site model - at 1:100 we can only show the building at A0 size and we would like to include a great level of context to show routes etc.
Would it be okay to do a 1:500 model so we are able to include the nearby square, townhall etc. instead.
Thank you,
Studio Group
We have been discussing the scale of the site model - at 1:100 we can only show the building at A0 size and we would like to include a great level of context to show routes etc.
Would it be okay to do a 1:500 model so we are able to include the nearby square, townhall etc. instead.
Thank you,
Studio Group
Saturday, October 12, 2013
Thursday, October 10, 2013
Homework
Next meeting Wed 23rd, 24th, 10am, 153
Conceptualize the rules of your game
Make a site map.
Make a maquete 1:100 (one for the whole studio)
Conceptualize the rules of your game
Make a site map.
Make a maquete 1:100 (one for the whole studio)
Bibliography
https://docs.google.com/file/d/0B4klXojPv_LYOXlYT3p6ZmJKSk0/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYakhaOW43LXdhUDg/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYWG1JZG0xTlBPQTQ/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYRTJqSVowSVRfb1E/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYN1pGemRDaWNYWmc/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYYTNWN0hXa3NuZ2s/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYakhaOW43LXdhUDg/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYWG1JZG0xTlBPQTQ/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYRTJqSVowSVRfb1E/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYN1pGemRDaWNYWmc/edit?usp=sharing
https://docs.google.com/file/d/0B4klXojPv_LYYTNWN0hXa3NuZ2s/edit?usp=sharing
Project Brief
Summary
In this studio course students will design a
comprehensive vision for the future system of indoors and outdoors playgrounds
for newly invented games in the space of abandoned Brewery Schade (1833-1990)
in the center of Dessau, and probe their ideas by prototyping a variety of
outcomes, from game innovations to public art, from ephemeral installations to
reconstruction of historical heritage, and from landscape design to new
buildings.
Reasoning
The studies of play have resulted in a
range of definitions. In this course a more design-centric definition of the
concept will be used, one that connects play to the complex, systemic, and
democratic features of urban space. For the design purposes, play is defined as free movement within a more rigid structure of the city. Creating situations of interaction that transform urban space
through play is a critical position assumed in this project. When play does
occur, it can overflow the existent context in which it is taking place,
generating emergent, unpredictable results: sometimes, in fact, the force of
play is so powerful that it can change social hierarchy itself.
Subsequently there is no single definition of urban
space that can account for all its complexity. In this course urban space is
defined as a dynamic system composed of material artifacts (anything from cell
phones to cars to buildings), immaterial stimuli (sound, smell, taste, light,
and color), human beings (constituents of all kinds, both producers and
consumers) and social relationships (formed by public policy, cultural
patterns, and ideologies). Urban space is also asserted as a communication
environment defined by ensembles of interactions between people, between people
and material/immaterial artifacts, and between material/ immaterial forms.
Finally, in opposition to the conventional understanding of urban space as an
open (almost left-over) and empty space (in cities commonly between buildings),
it is considered as indeed a loaded,
dynamic environment that works as a site of permanent interactions between the
manifestations of citizens’ privacy and publicity. When thinking about citizens
it is important to remember that people do not only react to an environment, but they also act through an environment; thus urban space understood in this way
may be seen as a critical instrument of citizens as they strive to have an
impact on the ways in which their public and private lives unfold.
Dessau has many abandoned spaces that could be
bring back to life by citizens´ engagements. However, these engagements face
diverse barriers that make difficult to develop and manage a project in urban
space even when the space is unused. The main problems are legal ones, security
issues, social obedience and lack of resources, which are usually due to the
obsolete communication channels between citizens and the city’s authorities. This
project seeks to reintegrate citizens and their city by installing a system of
newly invented games that will inspire citizens to engage in reusing their
urban space. By mediating between citizens’ curiosity and urge to play and the
rigid environment that is not offering much of a challenge, Urban Playground
develops opportunities for a new cycle of economic, social and cultural
exchange. From these exchanges city could establish what is known as autonomous
cultural identity, a collective value based on individual responsibility.
Goals
Promote synergies between citizens and urban space that enforce
citizens’ engagement in urban redevelopment through play.
Activities
In order to provide coherence and continuity to the
class, three specific methodological phases will be followed through semester:
Observation and Notification - the research will start with identification of urban space in order
to establish provisional taxonomy of its attributes. Each student will choose his/her
own point of view focusing on serial of accidental situations that are
unfolding in-between different elements of the space. Sketches and notes will
be taken to signify accidents collected at different times during day-time and
night-time.
Mapping and Archiving - notified
situations will be mapped and organized as keynotes following space-time model
which implies four dimensional systems of relations among citizens, their
behaviours and built environment.
Programming and Designing-
original technique will be used to conceptualize playground space for invented
games. This technique is applying three complementary steps: in the first step
keynotes are translated into 3D programmatic diagram, in the second step
programmatic diagram is translated into 3D spatial diagram and in the third
step spatial diagram is translated into the architecture scheme.
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